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Notes from the studio.
Writing on technology, design, VR, AI — and what it takes to ship them. Mostly long, sometimes short, occasionally wrong.
Journal · · 7 min
Gaussian splatting in 2026: ready for looks, not for measurement
Gaussian splatting produces the most photorealistic 3D captures available — reflections, soft detail, real light. But in 2026 it is production-ready for some jobs and not others. Here is where it wins over Matterport and photogrammetry, and the four limits that still decide the call. Journal · · 6 minDiorama: a 3D room built from primitives, not model files
Our new Lab piece is a 3D room with no model files and no textures on disk — every sofa, shelf and plant is built from primitives in code. Here is why procedural beat an asset pipeline, and how we made boxes look like a design render. Journal · · 7 minWebGPU in 2026: When It's Worth Rewriting Your 3D Web App (and When WebGL Is Still Fine)
WebGPU finally shipped everywhere in 2026. That doesn't mean you should rewrite anything. Here's how we decide — from a studio that ships real-time 3D to browsers for car brands and hospitals.— The journal, by email
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