Open source. Half-finished demos. Shaders that took a weekend. Tools we use internally and forgot to keep secret.
A fluid modular type scale that resizes between two viewport widths with a single clamp() declaration per heading. Pick base + ratio, copy CSS + Tailwind config.
Drop in a brand hex. Get an 11-step scale, semantic tokens, dark-mode pairing, and copy-paste output for CSS, Tailwind, SCSS and Figma Tokens.
A 30-line PHP proxy that fetches images from a headless CMS, negotiates WebP via Accept header, and caches them with 30-day immutable headers. The whole thing fits in a single file.
The cover image on this card was rendered server-side from your slug. No designer, no upload, no asset pipeline. Deterministic geometry + type + cache headers.
An i18n stack that works on cheap shared hosting where mod_rewrite QSA breaks: URL path parsing in PHP + a JS link-rewriter at boot. No frameworks, no build step.
A tiny WebGL viewer that shows a single hero colour rendered under three light conditions side-by-side. Drop in a hex, see if it survives Lisbon overcast.
A small Node script that crawls a Matterport tour and flags common quality issues: unreachable rooms, missing hotspots, broken transitions. Internal tool we now ship to clients.
The 'made while you read' panel on the homepage is real code, running. Here's how the live canvas + token stream works — and what we learned tuning it for sub-100ms repaint.