— Lab · 2026 · Three.js · WebXR · WebGL

Lost Room — WebXR

A small 3D room that exists between dimensions. Drift through it with a mouse, or step inside with a VR headset.

— Live demo
All lab
Year
2026
Stack
Three.js
WebXR
WebGL
importmap
Live
Open live demo
Source
GitHub

This is a continuation of the Reality desync easter egg on amplifiedcreations.com/404 — if a URL ends up lost, this is where it lives.

A glowing orange obelisk in the centre. Twenty-four floating orbs drifting on sine waves. An eighty-dot orbital ring rotating slowly above the grid floor — a 3D echo of the brand's orbital trace. Distant stars drift in soft fog.

How to enter

  • Regular browser: drag to orbit, scroll to zoom, watch.

  • VR headset (Quest, Vive, Pico, Apple Vision Pro): click Enter VR when the button activates.

  • No WebXR support: the button stays dimmed; the inline scene runs anyway.

How it's built

Three.js r165, loaded over importmap from jsDelivr — no bundler, no build step, no install. WebXR support is feature-detected with navigator.xr.isSessionSupported('immersive-vr') and gracefully degrades. The whole experiment is a single index.html; you can fork it and rewire the scene in a few minutes.

— Next steps

Tell us what was only ever described.

Start a build

or write to info@amplifiedcreations.com · a senior member of the team answers