Lost Room — WebXR
A small 3D room that exists between dimensions. Drift through it with a mouse, or step inside with a VR headset.
- Year
- 2026
- Stack
- Three.js
WebXR
WebGL
importmap - Live
- Open live demo
- Source
- GitHub
This is a continuation of the Reality desync easter egg on amplifiedcreations.com/404 — if a URL ends up lost, this is where it lives.
A glowing orange obelisk in the centre. Twenty-four floating orbs drifting on sine waves. An eighty-dot orbital ring rotating slowly above the grid floor — a 3D echo of the brand's orbital trace. Distant stars drift in soft fog.
How to enter
Regular browser: drag to orbit, scroll to zoom, watch.
VR headset (Quest, Vive, Pico, Apple Vision Pro): click Enter VR when the button activates.
No WebXR support: the button stays dimmed; the inline scene runs anyway.
How it's built
Three.js r165, loaded over importmap from jsDelivr — no bundler, no build step, no install. WebXR support is feature-detected with navigator.xr.isSessionSupported('immersive-vr') and gracefully degrades. The whole experiment is a single index.html; you can fork it and rewire the scene in a few minutes.
Tell us what was only ever described.
or write to info@amplifiedcreations.com · a senior member of the team answers