Lost Room — WebXR
A small 3D room that exists between dimensions. Drift through it with a mouse, or step inside with a VR headset.
This is a continuation of the Reality desync easter egg on amplifiedcreations.com/404 — if a URL ends up lost, this is where it lives.
A glowing orange obelisk in the centre. Twenty-four floating orbs drifting on sine waves. An eighty-dot orbital ring rotating slowly above the grid floor — a 3D echo of the brand's orbital trace. Distant stars drift in soft fog.
How to enter
- Regular browser: drag to orbit, scroll to zoom, watch.
- VR headset (Quest, Vive, Pico, Apple Vision Pro): click Enter VR → when the button activates.
- No WebXR support: the button stays dimmed; the inline scene runs anyway.
How it's built
Three.js r165, loaded over importmap from jsDelivr — no bundler, no build step, no install. WebXR support is feature-detected with navigator.xr.isSessionSupported('immersive-vr') and gracefully degrades. The whole experiment is a single index.html; you can fork it and rewire the scene in a few minutes.