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Notes from the studio.
Writing on technology, design, VR, AI — and what it takes to ship them. Mostly long, sometimes short, occasionally wrong.
Journal · · 7 min
How to Reduce VR Motion Sickness in Patients: The Design Rules We Ship
A practical, evidence-based guide to reducing VR motion sickness in patients: framerate floors, vignetting, teleport locomotion, seated design and the extra care frail users need. Journal · · 7 minAccessible VR and WCAG: what maps, what breaks, and the checklist we ship against
Accessible VR means designing immersive experiences anyone can use. Here is how WCAG maps onto VR — and the parts it doesn't cover — plus our checklist. Journal · · 8 minWhy Cookie Consent Banners Are Bad: A Design and Ethics Failure
Cookie consent banners are bad because they are dark-pattern theatre that punish honest sites. The fix is not a better banner — it is collecting less data so you need none. Journal · · 7 minVR in Hospitals: What Clinicians Actually Need (and What Vendors Oversell)
Field notes on VR in hospitals: what clinicians actually need — cleanable hardware, sub-minute setup, zero login friction, measurable outcomes — versus the demo-reel features vendors oversell. Journal · · 6 minDesigning accessible VR for hospitals
A VR app for a clinic isn't designed for the engineer who built it. It's designed for the 84-year-old patient who's never held a controller. Here's what changes.— The journal, by email
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