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RVer · Class I Medical VR

A therapeutic VR app — engineered to the bar of a Class I medical device. Certified by Infarmed under MDR 2017/745. A piece of code that legally counts as a regulated medical product.

RVer · Class I Medical VR
— BRIEF

Most VR apps ship when the team thinks they're good. A Class I medical device ships when a regulator says so — after a full technical dossier, risk-management file, clinical evaluation, post-market surveillance plan, and a label that a hospital can sign off on.

The build, when stripped back: make therapeutic VR that holds the engineering bar of a medical device, the user-experience bar of a consumer app, and the price bar of a software product.

— APPROACH

Built for the regulator first.

The technical file pre-existed the gameplay. Risk-management matrix, intended-use statement, hazard analyses, software lifecycle (IEC 62304), usability validation (IEC 62366) — drafted before a single VR scene was committed. Every code change traces back to a documented requirement.

Engineered like an app, certified like a device.

Native Unity build for Quest and Pico hardware, with the architecture splitting clinical logic (versioned, traceable, locked) from content (themes, environments, soundscapes — swappable per protocol). Updates roll out the way a Class I device must: deliberate, auditable, reversible.

Shipped, monitored, iterated.

Live in Portuguese hospitals and ambulatory clinics. Post-market surveillance feeds into the next minor version. The same codebase serves pain management, anxiety reduction, motor and cognitive rehabilitation — protocols layered on top of one engineering core.

— RESULT

A piece of software that legally is a medical product. Used as a non-pharmacological alternative for pain, anxiety and rehabilitation, in real clinics, on real patients. The codebase is now the platform — and the certification is the moat.

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— NEXT STEPS

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something
improbable.

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