# Lost Room — WebXR

> A small 3D room that exists between dimensions. Drift through it with a mouse, or step inside with a VR headset.

- **Source:** https://amplifiedcreations.com/lab/webxr-lost-room
- **Publisher:** amplified creations (https://amplifiedcreations.com/)
- **Published:** 2026-05-17
- **Updated:** 2026-09-19
- **Language:** en
- **Stack:** Three.js, WebXR, WebGL, importmap
- **Live demo:** https://ptthe13.github.io/amplifiedlabs/webxr-lost-room/
- **Source code:** https://github.com/PTthe13/amplifiedlabs/tree/main/webxr-lost-room

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This is a continuation of the *Reality desync* easter egg on [amplifiedcreations.com/404](https://amplifiedcreations.com/404) — if a URL ends up lost, this is where it lives.

A glowing orange obelisk in the centre. Twenty-four floating orbs drifting on sine waves. An eighty-dot orbital ring rotating slowly above the grid floor — a 3D echo of the brand's orbital trace. Distant stars drift in soft fog.

### How to enter

- **Regular browser:** drag to orbit, scroll to zoom, watch.
- **VR headset** (Quest, Vive, Pico, Apple Vision Pro): click *Enter VR →* when the button activates.
- **No WebXR support:** the button stays dimmed; the inline scene runs anyway.

### How it's built

Three.js r165, loaded over `importmap` from jsDelivr — no bundler, no build step, no install. WebXR support is feature-detected with `navigator.xr.isSessionSupported('immersive-vr')` and gracefully degrades. The whole experiment is a single `index.html`; you can fork it and rewire the scene in a few minutes.

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Published by amplified creations, an independent technology studio in Leiria & Lisboa, Portugal. Contact: info@amplifiedcreations.com · More: https://amplifiedcreations.com/llms.txt
